/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.clientpackets;

import java.util.logging.Logger;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.model.ClanWarehouse;
import net.sf.l2j.gameserver.model.L2Clan;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2FolkInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2WarehouseInstance;
import net.sf.l2j.gameserver.model.item.ItemContainer;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate;
import net.sf.l2j.gameserver.network.serverpackets.ItemList;
import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.util.Util;

/**
 * This class ... 32 SendWareHouseWithDrawList cd (dd) WootenGil rox :P
 * 
 * @version $Revision: 1.2.2.1.2.4 $ $Date: 2005/03/29 23:15:16 $
 */
public final class SendWareHouseWithDrawList extends L2GameClientPacket {
	private static final String _C__32_SENDWAREHOUSEWITHDRAWLIST = "[C] 32 SendWareHouseWithDrawList";
	private static Logger _log = Logger
			.getLogger(SendWareHouseWithDrawList.class.getName());
	private int _count;
	private int[] _items;

	@Override
	protected void readImpl() {
		_count = readD();
		if (_count < 0 || _count * 8 > _buf.remaining()
				|| _count > Config.MAX_ITEM_IN_PACKET) {
			_count = 0;
			_items = null;
			return;
		}
		_items = new int[_count * 2];
		for (int i = 0; i < _count; i++) {
			int objectId = readD();
			_items[i * 2 + 0] = objectId;
			long cnt = readD();
			if (cnt > Integer.MAX_VALUE || cnt < 0) {
				_count = 0;
				_items = null;
				return;
			}
			_items[i * 2 + 1] = (int) cnt;
		}
	}

	@Override
	protected void runImpl() {
		L2PcInstance player = getClient().getActiveChar();
		if (player == null)
			return;
		ItemContainer warehouse = player.getActiveWarehouse();
		if (warehouse == null)
			return;
		L2FolkInstance manager = player.getLastFolkNPC();
		if ((manager == null || !player.isInsideRadius(manager,
				L2NpcInstance.INTERACTION_DISTANCE, false, false))
				&& !player.isGM())
			return;
		if (warehouse instanceof ClanWarehouse && Config.GM_DISABLE_TRANSACTION
				&& player.getAccessLevel() >= Config.GM_TRANSACTION_MIN
				&& player.getAccessLevel() <= Config.GM_TRANSACTION_MAX) {
			player.sendMessage("Transactions are disable for your Access Level");
			return;
		}
		player.cancelActiveTrade();
		if (!player.getFloodProtectors().getWerehouse()
				.tryPerformAction("werehouse")) {
			player.sendPacket(ActionFailed.STATIC_PACKET);
			return;
		}
		L2WarehouseInstance target = null;
		if (player.getActiveEnchantItem() != null
				&& target instanceof L2WarehouseInstance) {
			Util.handleIllegalPlayerAction(player, "Player " + player.getName()
					+ " tried to use enchant Exploit!", Config.DEFAULT_PUNISH);
			player.closeNetConnection(); // kick
			return;
		}
		if (player.getActiveEnchantItem() != null) {
			Util.handleIllegalPlayerAction(player, "Player " + player.getName()
					+ " tried to use enchant Exploit!", Config.DEFAULT_PUNISH);
			player.closeNetConnection(); // kick
			return;
		}
		// Alt game - Karma punishment
		if (!Config.ALT_GAME_KARMA_PLAYER_CAN_USE_WAREHOUSE
				&& player.getKarma() > 0)
			return;
		if (Config.ALT_MEMBERS_CAN_WITHDRAW_FROM_CLANWH) {
			if (warehouse instanceof ClanWarehouse
					&& (player.getClanPrivileges() & L2Clan.CP_CL_VIEW_WAREHOUSE) != L2Clan.CP_CL_VIEW_WAREHOUSE)
				return;
		} else if (warehouse instanceof ClanWarehouse && !player.isClanLeader()
				&& !player.canWithdrawCWH) {
			// this msg is for depositing but maybe good to send some msg?
			player.sendPacket(new SystemMessage(
					SystemMessageId.ONLY_CLAN_LEADER_CAN_RETRIEVE_ITEMS_FROM_CLAN_WAREHOUSE));
			return;
		}
		int weight = 0;
		int slots = 0;
		for (int i = 0; i < _count; i++) {
			int objectId = _items[i * 2 + 0];
			int count = _items[i * 2 + 1];
			// Calculate needed slots
			L2ItemInstance item = warehouse.getItemByObjectId(objectId);
			if (item == null)
				continue;
			weight += weight * item.getItem().getWeight();
			if (!item.isStackable())
				slots += count;
			else if (player.getInventory().getItemByItemId(item.getItemId()) == null)
				slots++;
		}
		// Item Max Limit Check
		if (!player.getInventory().validateCapacity(slots)) {
			sendPacket(new SystemMessage(SystemMessageId.SLOTS_FULL));
			return;
		}
		// Weight limit Check
		if (!player.getInventory().validateWeight(weight)) {
			sendPacket(new SystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED));
			return;
		}
		// Proceed to the transfer
		InventoryUpdate playerIU = Config.FORCE_INVENTORY_UPDATE ? null
				: new InventoryUpdate();
		for (int i = 0; i < _count; i++) {
			int objectId = _items[i * 2 + 0];
			int count = _items[i * 2 + 1];
			L2ItemInstance oldItem = warehouse.getItemByObjectId(objectId);
			if (oldItem == null || oldItem.getCount() < count)
				player.sendMessage("Can't withdraw requested item"
						+ (count > 1 ? "s" : ""));
			L2ItemInstance newItem = warehouse.transferItem("Warehouse",
					objectId, count, player.getInventory(), player, manager);
			if (newItem == null) {
				_log.warning("Error withdrawing a warehouse object for char "
						+ player.getName());
				continue;
			}
			if (playerIU != null)
				if (newItem.getCount() > count)
					playerIU.addModifiedItem(newItem);
				else
					playerIU.addNewItem(newItem);
		}
		// Send updated item list to the player
		if (playerIU != null)
			player.sendPacket(playerIU);
		else
			player.sendPacket(new ItemList(player, false));
		// Update current load status on player
		StatusUpdate su = new StatusUpdate(player.getObjectId());
		su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
		player.sendPacket(su);
	}

	/*
	 * (non-Javadoc)
	 * 
	 * @see
	 * net.sf.l2j.gameserver.network.clientpackets.ClientBasePacket#getType()
	 */
	@Override
	public String getType() {
		return _C__32_SENDWAREHOUSEWITHDRAWLIST;
	}
}
